Sonic Forces Review. From its opening stage, Sonic Forces displays a number of issues that are emblematic of the journey ahead: Its insistent tutorial messages interrupt your initial sprint down a winding road, the cinematic transition sequences that take you from one path the next that renders you an observer, not an active participant, and right as you’re about to settle into the glee of your mad dash forward, the stage ends. In this 3D Sonic game, developer Sonic Team attempts to iterate upon the formula of games like Sonic Generations and Sonic Colors, but it falls short due to frustrating design choices and inconsistent level design. Even its most entertaining moments come with caveats.
The game’s story once again sees Sonic getting involved in a battle against Dr. Eggman–this time over the fate of the world. The conniving scientist recruits the expertise of a powerful entity known as Infinite, who he uses to make short work of the blue hedgehog. Six months pass and Dr. Eggman has nearly taken over the entire planet, leaving Sonic and his friends in a tough position. To combat the threat, a ragtag group of freedom fighters consisting of Sonic, a younger version of himself, most of his supporting cast, and a new character you personally create and customize–simply named “the Rookie”–come together.
At first, Sonic Forces’ emphasis on story seems like a refreshing shift from the predominantly simple plot lines of recent games in the series. However, even though the heightened stakes provide an interesting power shift, they never culminate into anything interesting or impactful. It’s only in Sonic Forces’ levity where it manages to be somewhat entertaining, turning to puns or brief comedic situations to elicit a snicker, but all too infrequently.
Throughout your adventure, you’ll switch back and forth between playing as either Modern Sonic, Classic Sonic, or your custom character. Both Classic and Modern Sonic play similarly to their past iterations, with some minor additions: Modern Sonic has a double-jump and Classic Sonic comes equipped with Sonic Mania’s Drop Dash ability; both are welcome tools that better distinguish the two hedgehogs. But the biggest addition to the formula is your custom character, who sports special weapons called Wispons that grant unique offensive and movement abilities. For example, the Drill Wispon allows you to quickly charge through foes or ride up and down walls. All three characters play distinctly from one another, and there are fleeting thrills to be had in plowing through minions with a speed boost or using a homing attack on a series of flying robots to quickly clear a path towards the finish line. However, the excitement of these high speed escapades are held back by clunky platforming and unwieldy movement.