Rocket League Switch Review. Rocket League was a phenomenon when it debuted in 2015, and two years later it shows no signs of slowing down. The unorthodox sports game is a mix of soccer and vehicular acrobatics that’s immediately engaging, but a high skill ceiling ensures that you can put hundreds of hours into Rocket League online and continue to improve your control over car and ball alike. In our original review, editor Miguel Concepcion said “the promising concept of combining two wonderful things–cars and soccer–is equally magnificent in execution.” It’s unique, it’s complex, and now that it’s on the Nintendo Switch, it’s wonderfully portable.
Rocket League makes the leap to handheld courtesy of developer Panic Button, the same team responsible for the respectable Switch port of Doom. And similar to that conversion, Rocket League’s visuals have been somewhat stripped down to maintain a steady frame rate under the Switch’s hardware limitations. The impact of the downgraded visuals can be seen in jagged edges and fluctuating texture resolutions, but unlike a game that relies on a world to set the stage for characters and narrative events, Rocket League’s Switch scars are easily overlooked. The only time they can interfere is when playing handheld, where choppy models make it difficult to differentiate between objects in the foreground and background on Switch’s small display. This, thankfully, is rarely an issue.
When you’re focused on a handful of other drivers and protecting your goal from a fast-moving ball, jaggies are the least of your concerns. And when subconsciously calculating your trajectory as you ramp up onto a wall and blast your rockets for a last-minute boost to slam a ball into the back of a goal from mid-air, you probably aren’t focused on a blurry texture here or there. Rocket League on Switch isn’t always a pretty game, but that doesn’t stop if from being every bit as exciting and competitive as it is on other platforms. As someone who has spent upwards of 200 hours with Rocket League on PS4, I was pleased to find that jumping into matches on Switch was just as easy as before, in terms of both matchmaking and controlling my car on the field–thanks in part to the rock-solid frame rate.
The game’s Nintendo-exclusive rides and their series-appropriate sound effects are small if charming touches that make the Switch version feel slightly more special than it otherwise would have. But the big new feature is local splitscreen play on the go. Relative to the constraints of playing on a small screen, it works as well as you’d hope, to say nothing of the surprising effectiveness of controlling your car with a mere single joycon. Small and short a few buttons, they still cover almost every input on traditional controller setups. The one notable exception is the lack of a second analog stick for camera control when you aren’t locked onto the ball.