Battlefield 5 Review – Breaking Through The Front Lines. Chaos and scale have always been the foundation of the Battlefield franchise, and Battlefield V is no different. Squads of soldiers relentlessly push towards objectives with either sheer force or improvised tactics while gunfire and explosions ring throughout the beautiful, but war-torn landscapes. It’s an overwhelming sensory experience and a fine execution of a familiar formula–if you play the better modes.
Battlefield V goes back to where the franchise began by using World War II’s European theater as the backdrop for first-person shooting and vehicular combat in large multiplayer matches. It’s not too dissimilar to Battlefield 1, where every weapon has a distinct weight and impact that comes through vividly in both sight and sound. The core conceits of Battlefield remain mostly untouched, but small tweaks have been made to the formula, most of which are welcome.
Ground troops are even more deadly this time around, with a revamped ballistics model (random bullet deviation is gone) that results in reduced time-to-kill for skilled players; floundering in open areas is now more dangerous than ever. Navigating the maps’ messy terrain has a smooth, intuitive feel whether you’re mantling obstacles or scrambling for cover. All players regardless of class can revive squadmates, which highly encourages sticking together and alleviates the disappointment of dying without a medic around. Since it takes a few precious seconds to perform a revive and is limited to squadmates, it doesn’t negate the importance of the Medic class’ instant revive. The ability to spot enemies is now exclusive to the sniper-focused Recon class by using the manual spotting scope or having the subclass perk to reveal enemies you fire upon.
Class roles and teamwork are further emphasized by the Attrition system, which encompasses the changes made to resource scarcity and scavenging and affects nearly every aspect of the game. The fact you’re not given much ammo at spawn makes the Support class’s ability to dole out ammo pouches clutch when you survive multiple firefights, while the Assault class has a perk that grants more ammo upon scavenging dead players. Surviving with the game’s health system, which is partially auto-regenerating, relies on having a medkit on hand, which can only be distributed by Medics. As impactful as Attrition sounds, it’s not so overbearing as to drastically shake up Battlefield’s core, though it does make going rogue less viable.
Another new mechanic introduced in Battlefield V is Fortifications, which consists of building predetermined structures within the environment–like sandbag walls, barbed wire coils, and Czech hedgehogs. There are no resources tied to your ability to construct them, though the Support class builds faster than other classes and can prop up things like stationary gun and supply crates in certain spots. Overall, fortifications feels a bit tacked on and inconsequential in some cases, but there’s no denying their effectiveness in the right situation. Something as simple as improvised sandbags for a little cover can go a long way by turning a sitting duck into a well-positioned defender who can better hold down an objective when every other building’s been reduced to rubble.
Above all else, Battlefield V truly shines in Grand Operations, a series of three consecutive matches (or rounds) intertwined by brief narrative bits inspired by WWII events. Each round, presented as one in-game day in the same theater of war, is a specific game mode, and teams can earn reinforcement bonuses for certain rounds depending on the outcome of the previous one. The narrative dress-up is a nice touch, but the real reason Grand Operations works is because it keeps up the momentum from round to round and packages a variety of game modes into one long match, encouraging you to see it through.